Avi
I get some of my games off of piratebay and the like(usually wii or gamecube), and I was wondering how a list of torrents for the same game can vary in sizes by up to 3 gigabytes. I always just go for the largest because I feel like that has the highest likelihood of actually being the game I want. Is there any reason I shouldn't, such as speed?
Answer
It's all the question of "scrubbing" & packing... As you're probably aware, not all games fully utilize the storage space of the disc, therefore the publisher fills the rest of the disc with empty of "garbage" data for uniformity.
When people rip game discs, it's usually a 1:1 copy, which includes all that "garbage" data. Some people have utility programs that can can detect this "garbage" & remove it from the disc image (known as "scrubbing") to shrink it down to JUST the game data itself.
Those who package disc images into an archive can experience similar shrinkage as archiving tools (like WinZip, WinRar & 7-Zip) can detect the patterns in the garbage data & compress that down (but not completely eliminate it) to save space.
Going with unscrubbed disc images will ensure you get an exact copy... HOWEVER, you're wasting time & bandwidth downloading the included "garbage" data as well. "Scrubbed" images are generally just a good, but you save time & bandwidth as you're downloading ONLY the game data itself.
It's your choice on what you actually choose to download, but I hope this provides you with some insight to your inquiry.
It's all the question of "scrubbing" & packing... As you're probably aware, not all games fully utilize the storage space of the disc, therefore the publisher fills the rest of the disc with empty of "garbage" data for uniformity.
When people rip game discs, it's usually a 1:1 copy, which includes all that "garbage" data. Some people have utility programs that can can detect this "garbage" & remove it from the disc image (known as "scrubbing") to shrink it down to JUST the game data itself.
Those who package disc images into an archive can experience similar shrinkage as archiving tools (like WinZip, WinRar & 7-Zip) can detect the patterns in the garbage data & compress that down (but not completely eliminate it) to save space.
Going with unscrubbed disc images will ensure you get an exact copy... HOWEVER, you're wasting time & bandwidth downloading the included "garbage" data as well. "Scrubbed" images are generally just a good, but you save time & bandwidth as you're downloading ONLY the game data itself.
It's your choice on what you actually choose to download, but I hope this provides you with some insight to your inquiry.
How do I become a video game developer?
Frodo
I'd really like to become a video game developer, but I'm not sure what type of degree I should get and where I should start working. I'm deciding between tech school (like ITT Tech) or actual college, or most likely even both since that would seem like the smarter choice. Is tech school even worth it?
Answer
"Game Developer" generally refers to a group of people who each have an area of expertise and responsibility for one element of the game. What area of expertise piques your interest?
1. Project/Product Management - AKA Producers
These are the guys that keep a global view of the game and coordinate the different teams during the development process, they ensure that milestones and deadlines are met and provide the primary communication point for your publisher.
-Schooling: Business Management with an Emphasis on Tech/Multimedia
2. Designers
These guys are responsible for quite a bit, and may even be broken down into more specialized groups such as "Level Designers". They will take a game concept or license idea from a publisher and flesh out the practical game play concepts. They are also responsible for populating most of the in-game resources, and are generally responsible for game play decisions based on input from the publisher. Designers will often also flesh out or even create the overall story of the game.
Schooling- Generally experience is more valuable for this position, however if you want to compete and get the hot jobs then a degree in multimedia with a minor in business will get you there.
3. Programmer
These unhappy souls (not all are unhappy ;) ) are responsible for all of the coding necessary to publish the game. This includes coding the game engine (or manipulating an existing engine), AI and object scripting, UIs, platform conversions, and a whole lot of other shnizzle along the way.
Schooling- 4 Year Computer Science Degree
4. Audio Fellers
These guys are responsible for all in game audio. Recording for raw, processing and formatting all audio elements.
Schooling- Audio Engineering Technology, or Multimedia with emphasis on Audio Production - portfolio's important
5. Artists
Generally these guys break down into two categories, 2D & 3D. They are responsible for all art assets in the game (UI, Sprites, Textures, Models, Cutscenes, etc..). If you are planning on pursuing this course then you'll need to cross train. Most developers will hire you in either a 2D or 3D role, but they will expect you to have at least some familiarity in the other area. - portfolio is very important here
Schooling- 4 Year Degree, Graphic Design/Multimedia Emphasis on 3D
6. Quality Assurance tester (mistakenly often referred to as a Game Tester, because Game Tester sounds like fun)
These are the grunts that while away their days bumping into walls as they check for collision errors or reading text boxes to ensure there are no misspellings, and other mind numbing tasks to ferret out bugs that are reported back to the designers.
Schooling-Entry level baby! If you're looking for a foot in the door without schooling then here it is, this can step you up to designer usually if you prove yourself. However this is a real meat grinder of a job, I recommend you get yourself a degree.
But to answer your direct question, ITT Tech is NOT worth it, you will receive a much better education at a much lower cost by going to college.
Anyway, hope that gave you some insight. Game on Yo!
"Game Developer" generally refers to a group of people who each have an area of expertise and responsibility for one element of the game. What area of expertise piques your interest?
1. Project/Product Management - AKA Producers
These are the guys that keep a global view of the game and coordinate the different teams during the development process, they ensure that milestones and deadlines are met and provide the primary communication point for your publisher.
-Schooling: Business Management with an Emphasis on Tech/Multimedia
2. Designers
These guys are responsible for quite a bit, and may even be broken down into more specialized groups such as "Level Designers". They will take a game concept or license idea from a publisher and flesh out the practical game play concepts. They are also responsible for populating most of the in-game resources, and are generally responsible for game play decisions based on input from the publisher. Designers will often also flesh out or even create the overall story of the game.
Schooling- Generally experience is more valuable for this position, however if you want to compete and get the hot jobs then a degree in multimedia with a minor in business will get you there.
3. Programmer
These unhappy souls (not all are unhappy ;) ) are responsible for all of the coding necessary to publish the game. This includes coding the game engine (or manipulating an existing engine), AI and object scripting, UIs, platform conversions, and a whole lot of other shnizzle along the way.
Schooling- 4 Year Computer Science Degree
4. Audio Fellers
These guys are responsible for all in game audio. Recording for raw, processing and formatting all audio elements.
Schooling- Audio Engineering Technology, or Multimedia with emphasis on Audio Production - portfolio's important
5. Artists
Generally these guys break down into two categories, 2D & 3D. They are responsible for all art assets in the game (UI, Sprites, Textures, Models, Cutscenes, etc..). If you are planning on pursuing this course then you'll need to cross train. Most developers will hire you in either a 2D or 3D role, but they will expect you to have at least some familiarity in the other area. - portfolio is very important here
Schooling- 4 Year Degree, Graphic Design/Multimedia Emphasis on 3D
6. Quality Assurance tester (mistakenly often referred to as a Game Tester, because Game Tester sounds like fun)
These are the grunts that while away their days bumping into walls as they check for collision errors or reading text boxes to ensure there are no misspellings, and other mind numbing tasks to ferret out bugs that are reported back to the designers.
Schooling-Entry level baby! If you're looking for a foot in the door without schooling then here it is, this can step you up to designer usually if you prove yourself. However this is a real meat grinder of a job, I recommend you get yourself a degree.
But to answer your direct question, ITT Tech is NOT worth it, you will receive a much better education at a much lower cost by going to college.
Anyway, hope that gave you some insight. Game on Yo!
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