Sunday, November 10, 2013

I am looking for the game 99 bottles of beer on the wall, but I am having no luck.?

game 99
 on ... games to $0.99. No matter what your take on the games, there's
game 99 image




brendanich


I am looking for the game 99 bottles of beer on the wall. There are bottles of beer that if you get three or more in line you smash them. The object of the game is to smash all the beer bottles before your time runs out.


Answer
Is that on the Internet?

What are all of the official rules for the card game 99?




spacebarsh


I know that the King automatically makes it 99. Ace is 1 and the other face cards are 10. 9 keeps it the same total. 4 reverses the order and 10 subtracts ten from the total. Am I forgetting anything else? How many cards per person? How many decks per number of players?


Answer
Ninety-nine
Note: This game should not be confused with David Parlett's Ninety-nine, which is a trick-taking game in which the cards discarded define the bid.

Each player begins the game with 5 pennies (or chips). Deal out 3 cards to each player from a standard 52 card deck (if more than 4 people are playing use 2 decks and give each player just 3 pennies). The undealt cards are placed on the table to form a face-down stock.

The player to the left of the dealer starts and the turn initially passes clockwise. On each turn you play one of your three cards face-up to the centre of the table, call out the total value of the face-up pile (as per the table below), then draw the top card from the stock. When the face-up pile is empty the count is zero. For each card played add the pip value of the card played to the total value of the pile. Jacks and queens count as 10. The following cards cause special effects:

Ace - increases the value of the pile by one or eleven, at the player's choice.
Four - the value of the pile remains the same but the direction of play reverses.
Nine - counts as zero - the value of the pile remains the same and play passes to next player in turn.
Ten - increases or reduces the value of the pile by ten, at the player's choice.
King - the value of the pile is set to 99.
If you cannot play without taking the value of the pile over 99, you lay down your hand. The play ends, and you toss one penny into the center; players who have no pennies left drop out of the game. After each hand, the deal passes to next player to the left of the previous dealer who is still in. Hands continue till only one player has any pennies left, and that player is the winner.

When someone plays a nine or a four they repeat the value of the pile, calling out "pass to you #" or "back on you #" respectively. For example here is part of a four-player game; play is currently running clockwise. Player 1 plays a King and says "99". Player 2 plays a nine and says (looking at player 3) "pass to you 99". Player 3 plays a four and says (looking at player 2, since play order will now run counterclockwise until another four is played) "back on you 99". Player 2 plays a ten and says "89". Player 1 plays a eight and says "97". Player 4 plays a four, looks at player 1 and says "back on you 97" (now we're back to clockwise), and so on.

When there are only two players, there is no longer any difference between clockwise and counterclockwise play. the player to your left is also the player to your right. Therefore, playing a four has no effect on the turn order when there are two players - the pile value remains the same and it is the other player's turn, just as though you had played a nine.

This game should be played very rapidly. It is easy to forget to draw a replacement after you play a card. If that happens it cannot be corrected afterwards - you must get by with just two cards for the rest of the hand.

99 Variations
The number of coins players have at the start of the game can be varied, as can the number of cards in each player's hand. For example Alan Orcutt reports a variation in which everyone starts with 4 nickels and five cards are dealt to each player.

Some play that after a player goes over 99 and loses a coin, the pile is taken away and the other players continue to play with the cards they have in their hands, starting a new pile from zero. If the stock runs out, the played cards are shuffled to form a new stock pile, but the running total of the pile is preserved.

Some people consider that the four, which normally reverses the direction of play, should have some effect on the turn order even when there are only two players. If this is your opinion, you can agree to play the alternative rule that when there are only two players, playing a four entitles the same player to play again.

Brad Wilson describes a verion with the following differences:

The card which reverses direction without changing the value of the pile is the 8, not the 4.
The king has no special property - it is just worth 10 card points.
You lose a game point when you play a card which causes the value of the pile to cross any of the three borders 33:34, 66:67 and 99:100. When the score exceeds 99 the play ends and a new hand is dealt. Therefore a total of three game points are normally lost on each hand, as the three borders are crossed, but it is possible to lose extra points by using tens to go backwards - for example if the pile is 75 and you play a ten as -10 you will lose a game point as you take the total down to 65.
Each player starts each hand with three game points. Whatever game points you have left at the end of the hand are added to your cumulative score. When (over several hands) anyone achieves a score of 15 game points or more, the player with the highest score wins.




Powered by Yahoo! Answers

0 comments:

Camera Info by - ryanita Edited By Autocar