JAMAL
How do you make a survival mode on Game Maker 8? Do you use timers? I am making a zombie like game and need some help on how to make a good game.
Answer
This might be complex or not well written, but I made a pretty sick space survival game in game maker.
First of all, you're going to want to design the enemies so that instead of actually disappearing when they are killed, they simply "respawn" to a different point in space (When the zombie dies, award the player points, then make zombie jump to a position (preferably outside the screen) in the room). This will make it so that if you only place a single zombie in the room, there will only ever be one zombie at a time.
To make the game get progressively harder, I would assume that you would want to make more and more zombies come.
One way (and probably the easiest way) to do this is to create an object that will be invisible and indestructible, but will spawn an additional zombie every 10 seconds (or however many seconds you want). To do this, in the create event, set timer0 to 300 steps (30 steps per second * 10 seconds = 300 steps). Then in the timer0 event, have it create and instance of a zombie somewhere in the room, and then set timer0 (itself) back to 300 steps.
Following this logic, you can make it spawn an super zombie every 25 seconds or so, or spawn a health kit every 30 seconds (or whatever you want).
Then just place the player, the invisible object, and one zombie in the room and you should have a game that gets harder and harder.
(Power ups and high score boards are always awesome if you have the ability to do so.)
I hope that this has been useful and somewhat easy to follow.
This might be complex or not well written, but I made a pretty sick space survival game in game maker.
First of all, you're going to want to design the enemies so that instead of actually disappearing when they are killed, they simply "respawn" to a different point in space (When the zombie dies, award the player points, then make zombie jump to a position (preferably outside the screen) in the room). This will make it so that if you only place a single zombie in the room, there will only ever be one zombie at a time.
To make the game get progressively harder, I would assume that you would want to make more and more zombies come.
One way (and probably the easiest way) to do this is to create an object that will be invisible and indestructible, but will spawn an additional zombie every 10 seconds (or however many seconds you want). To do this, in the create event, set timer0 to 300 steps (30 steps per second * 10 seconds = 300 steps). Then in the timer0 event, have it create and instance of a zombie somewhere in the room, and then set timer0 (itself) back to 300 steps.
Following this logic, you can make it spawn an super zombie every 25 seconds or so, or spawn a health kit every 30 seconds (or whatever you want).
Then just place the player, the invisible object, and one zombie in the room and you should have a game that gets harder and harder.
(Power ups and high score boards are always awesome if you have the ability to do so.)
I hope that this has been useful and somewhat easy to follow.
Good 2-D 8/16 bit game maker?
Jabulani
I don't care if I have to buy it or pay money, just something of good quality. Know anything?
Answer
Game Maker by YoyoGames is pretty good.
Game Maker by YoyoGames is pretty good.
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